Mobile App Design
Native-feeling iOS and Android interface design that respects platform conventions and real device constraints.
- 2
- Platforms designed distinctly
- All states
- Offline and error included
- 4-10 wk
- Typical engagement
About mobile app design
Mobile design is constrained in ways desktop is not: a small screen, imprecise touch input, variable connectivity, and users who are frequently distracted or in motion.
Platform conventions matter
iOS and Android have different navigation models, gesture expectations, and control patterns. Designing one interface and shipping it identically to both makes the app feel wrong on at least one. We adapt navigation and controls per platform even when the visual language is shared.
Designing for hands and thumbs
Touch targets need adequate size and spacing, and primary actions belong within comfortable thumb reach on large devices. These are measurable constraints, not stylistic choices.
The states that get forgotten
Mobile apps spend real time offline, loading, or in error. We design those states explicitly — including what a partially synced screen shows — because otherwise they get improvised during development and look it.
What the engagement includes
Platform-appropriate patterns
Navigation and controls matched to iOS and Android conventions.
Touch target & reach design
Sizing and placement based on measurable ergonomics.
Offline & error state design
Every non-happy path designed, including partial sync.
Developer specifications
Assets, tokens, and behaviour documented per platform.
What you get
The measurable results this service is accountable for.
- Apps that feel native on each platform
- Touch targets and reach zones designed deliberately
- Offline, loading, and error states specified
- Developer handoff with per-platform behaviour defined
- Designs verified on real device sizes
A process without surprises
Clear checkpoints at every stage, so you always know what is shipping and when.
- 1
Research & discovery
We learn the users, the business goals, and the constraints before proposing any visual direction.
- 2
Structure & wireframes
Information architecture and low-fidelity flows agreed before visual design begins.
- 3
Visual design & system
High-fidelity design built as a reusable system rather than a set of one-off screens.
- 4
Prototype & handoff
Interactive prototype for testing, then developer-ready specs, tokens, and assets.
What is included at each tier
Engagements scale with your stage. Every tier includes everything below it.
| What's included | Starter | Growth | Enterprise |
|---|---|---|---|
| Mobile wireframes & flows | Included | Included | Included |
| High-fidelity screens | Included | Included | Included |
| Platform-adapted variants | Not included | Included | Included |
| Interactive prototype | Not included | Included | Included |
| Developer handoff package | Not included | Not included | Included |
Sectors we work in
We adapt navigation per platform and design the offline and error states explicitly, rather than leaving them to be improvised.
Common questions
Can one design serve both platforms?
Do you design for tablets too?
More ui/ux & graphic design services
Ready to talk about mobile app design?
- No-obligation quote
- Reply within 1 business day
- You own every asset
