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iDream Technologys

UI/UX & Graphic Design

Research-led product and brand design — interfaces, design systems, and identity built on evidence rather than taste.

  • Design decisions grounded in user evidence
  • Consistency that survives multiple contributors
  • WCAG AA verified during design, not retrofitted
  • Developer handoff with tokens, states, and behaviour specified
Designer sketching app wireframes on a tablet with a stylus
Tools & platforms
  • Figma
  • Adobe Illustrator
  • Adobe Photoshop
  • Maze
  • Storybook
WCAG AA
Accessibility standard
5
Users surface most usability issues
4-12 wk
Typical engagement
Overview

What UI/UX & graphic design covers

Design arguments are usually resolved by whoever is most senior in the room. That is an expensive way to make decisions about something measurable.

Research replaces opinion

Even modest research changes discussions fundamentally. Five usability sessions will surface most serious problems in a flow, and watching a real user fail a task settles debates that could otherwise run for weeks. We build research into projects at a scale proportionate to the decision.

Systems, not screens

Designing individual screens produces inconsistency the moment more than one person contributes. We build design systems — tokens, components, and usage rules — so the interface stays coherent as it grows and developers stop reimplementing the same button.

Accessibility is design work

Contrast, focus states, target sizes, and content order are decided at design time, not patched afterwards. We verify contrast against real backgrounds and design keyboard paths deliberately, because retrofitting is far more expensive than doing it once.

Handoff that developers can build from

Design that stops at a static file creates friction. We deliver documented components, tokens exported in a usable format, defined states, and behaviour specified for empty, loading, and error conditions — the states that get forgotten.

Problems we solve

Where UI/UX & graphic design makes the difference

The challenges we hear most often — and how we address each one.

The problem

Users get lost or give up

Our solution

Research and usability testing find and remove friction.

The problem

The brand looks inconsistent

Our solution

Design systems keep every screen and asset consistent.

The problem

Developers interpret designs differently

Our solution

Documented components and specs make handoff precise.

The problem

Accessibility is an afterthought

Our solution

WCAG-aligned colour, type, and interaction patterns from the start.

Capabilities

What we deliver

Key features and capabilities of our UI/UX & graphic design work.

User research & testing

Interviews and usability sessions sized to the decisions at stake.

Information architecture

Structure and navigation validated before visual design.

Design systems

Tokens, components, and usage rules that scale across teams.

Interactive prototypes

Clickable flows for testing before development commits.

Brand & visual identity

Logo, palette, typography, and application guidelines.

Accessibility compliance

Contrast, focus, and keyboard paths verified to WCAG AA.

Process

How the engagement runs

A clear sequence with a visible output at every step — so you always know where the project stands.

  1. 01

    Research & discovery

    We learn the users, the business goals, and the constraints before proposing any visual direction.

  2. 02

    Structure & wireframes

    Information architecture and low-fidelity flows agreed before visual design begins.

  3. 03

    Visual design & system

    High-fidelity design built as a reusable system rather than a set of one-off screens.

  4. 04

    Prototype & handoff

    Interactive prototype for testing, then developer-ready specs, tokens, and assets.

Technologies & tools

Chosen per project for fit, maintainability, and your existing stack.

  • Figma
  • Adobe Illustrator
  • Adobe Photoshop
  • Maze
  • Storybook

Industry applications

Sectors where we most often apply this service.

Engagement tiers

What's included at each level

Every engagement is scoped to your needs; these tiers show how scope typically grows.

What is included at each engagement tier
What's includedStarterGrowthEnterprise
Discovery & user researchIncludedIncludedIncluded
Wireframes & information architectureIncludedIncludedIncluded
High-fidelity UI designIncludedIncludedIncluded
Design system & componentsNot includedIncludedIncluded
Interactive prototypeNot includedIncludedIncluded
Brand identity & guidelinesNot includedNot includedIncluded
Usability testing programmeNot includedNot includedIncluded
FAQ

UI/UX & Graphic Design: common questions

How much research do we really need?

Less than people fear and more than most projects do. Five usability sessions surface the majority of serious problems in a flow. We size research to the cost of being wrong — a checkout redesign warrants more than an internal admin screen.

Do you design or also build?

Both, though they can be separated. Where we design and build, handoff friction disappears. Where you have your own developers, we deliver documented components, tokens, and specified states they can implement directly.

What is a design system worth to us?

It pays off once more than one person contributes or the product spans more than a handful of screens. Below that, it is overhead. We are honest about which situation you are in.

Can you work with our existing brand?

Yes. Most engagements extend an existing identity into digital products rather than replacing it. Where the brand genuinely constrains usability — typically contrast or type size — we will raise it with evidence rather than quietly overriding it.

Ready to talk about UI/UX & graphic design?

Tell us what you need. We reply within one business day with questions or a call slot — and a fixed, written proposal after.